Uses lights to represent game state.
Info lights are primarily used in EM and early solid state machines, typically lights in the backbox for game over, tilt, which player is up, the current ball number, etc.
Accessing the info_lights in code
There is only one instance of the info_lights in MPF, and it’s accessible via
Methods & Attributes
The info_lights has the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.