self.machine.segment_displays.*

class mpf.devices.segment_display.SegmentDisplay(*args, **kwargs)

Bases: mpf.core.system_wide_device.SystemWideDevice

A physical segment display in a pinball machine.

Accessing segment_displays in code

The device collection which contains the segment_displays in your machine is available via self.machine.segment_displays. For example, to access one called “foo”, you would use self.machine.segment_displays.foo. You can also access segment_displays in dictionary form, e.g. self.machine.segment_displays['foo'].

You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Segment_displays have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

add_text(text: str, priority: int = 0, key: str = None) → None

Add text to display stack.

This will replace texts with the same key.

raise_config_error(msg, error_no, *, context=None)

Raise a ConfigFileError exception.

remove_text_by_key(key: str)

Remove entry from text stack.

set_flashing(flashing: bool)

Enable/Disable flashing.