A physical segment display in a pinball machine.
Accessing segment_displays in code
The device collection which contains the segment_displays in your machine is available via
self.machine.segment_displays. For example, to access one called “foo”, you would use
self.machine.segment_displays.foo. You can also access segment_displays in dictionary form, e.g.
You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Segment_displays have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
add_text(text: str, priority: int = 0, key: str = None) → None¶
Add text to display stack.
This will replace texts with the same key.
raise_config_error(msg, error_no, *, context=None)¶
Raise a ConfigFileError exception.
Remove entry from text stack.