machine_variable (BCP command)¶
This is a generic “catch all” which sends machine variables to the media controller any time they change. Machine variables are like player variables, except they’re maintained machine-wide instead of per-player or per-game. Since the pin controller will most likely track hundreds of variables (with many being internal things that the media controller doesn’t care about), it’ s recommended that the pin controller has a way to filter which machine variables are sent to the media controller.
Origin¶
Pin controller
Parameters¶
value¶
Type: Varies depending upon the variable type.
This is the new value of the machine variable.
prev_value¶
Type: Varies depending upon the variable type.
This is the previous value of the machine variable.
change¶
Type: Varies depending upon the variable type.
If the machine variable just changed, this will be the amount of the change. If it’s not possible to determine a numeric change (for example, if this machine variable is a string), then this change value will be set to the boolean True.
Response¶
None