class mpf.plugins.info_lights.InfoLights(machine)

Bases: object

Uses lights to represent game state.

Info lights are primarily used in EM and early solid state machines, typically lights in the backbox for game over, tilt, which player is up, the current ball number, etc.

Accessing the info_lights in code

There is only one instance of the info_lights in MPF, and it’s accessible via self.machine.info_lights.

Methods & Attributes

The info_lights has the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.