self.machine.magnets.*¶
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class
mpf.devices.magnet.Magnet(*args, **kwargs)¶ Bases:
mpf.core.enable_disable_mixin.EnableDisableMixinSystemWideDevice,mpf.core.system_wide_device.SystemWideDeviceControls a playfield magnet in a pinball machine.
Accessing magnets in code
The device collection which contains the magnets in your machine is available via
self.machine.magnets. For example, to access one called “foo”, you would useself.machine.magnets.foo. You can also access magnets in dictionary form, e.g.self.machine.magnets['foo'].You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Magnets have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
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disable()¶ Disable device.
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enable() → None¶ Enable device.
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event_disable(**kwargs)¶ Handle disable control event.
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event_enable(**kwargs)¶ Handle enable control event.
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event_fling_ball(**kwargs)¶ Event handler for fling_ball event.
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event_grab_ball(**kwargs)¶ Event handler for grab_ball event.
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event_release_ball(**kwargs)¶ Event handler for release_ball event.
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event_reset(**kwargs)¶ Event handler for reset event.
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fling_ball()¶ Fling the grabbed ball.
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format_log_line(msg, context, error_no) → str¶ Return a formatted log line with log link and context.
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get_placeholder_value(item)¶ Get the value of a placeholder.
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grab_ball()¶ Grab a ball.
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raise_config_error(msg, error_no, *, context=None) → NoReturn¶ Raise a ConfigFileError exception.
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release_ball()¶ Release the grabbed ball.
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reset()¶ Release ball and disable magnet.
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subscribe_attribute(item, machine)¶ Subscribe to an attribute.
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