self.machine.achievement_groups.*

class mpf.devices.achievement_group.AchievementGroup(self_inner, *args, **kwargs)

Bases: mpf.core.mode_device.ModeDevice

An achievement group in a pinball machine.

It is tracked per player and can automatically restore state on the next ball.

Accessing achievement_groups in code

The device collection which contains the achievement_groups in your machine is available via self.machine.achievement_groups. For example, to access one called "foo", you would use self.machine.achievement_groups.foo. You can also access achievement_groups in dictionary form, e.g. self.machine.achievement_groups['foo'].

You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Achievement_groups have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

disable(**kwargs)

Disable achievement group.

enable(**kwargs)

Enable achievement group.

enabled

Return enabled state.

member_state_changed()

Notify the group that one of its members has changed state.

rotate_left(**kwargs)

Rotate to the left.

rotate_right(reverse=False, **kwargs)

Rotate to the right.

select_random_achievement(**kwargs)

Select a random achievement.

start_selected(**kwargs)

Start the currently selected achievement.