self.machine.kickbacks.*¶
-
class
mpf.devices.kickback.
Kickback
(self_inner, *args, **kwargs)¶ Bases:
mpf.devices.autofire.AutofireCoil
A kickback device which will fire a ball back into the playfield.
Accessing kickbacks in code
The device collection which contains the kickbacks in your machine is available via
self.machine.kickbacks
. For example, to access one called "foo", you would useself.machine.kickbacks.foo
. You can also access kickbacks in dictionary form, e.g.self.machine.kickbacks['foo']
.You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Kickbacks have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
-
disable
(**kwargs)¶ Remove switch handler and call parent.
-
enable
(**kwargs)¶ Add switch handler and call parent.
-