self.machine.switches.*¶
-
class
mpf.devices.switch.Switch(self_inner, *args, **kwargs)¶ Bases:
mpf.core.system_wide_device.SystemWideDeviceA switch in a pinball machine.
Accessing switches in code
The device collection which contains the switches in your machine is available via
self.machine.switches. For example, to access one called "foo", you would useself.machine.switches.foo. You can also access switches in dictionary form, e.g.self.machine.switches['foo'].You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Switches have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
-
add_handler(callback, state=1, ms=0, return_info=False, callback_kwargs=None)¶ Add switch handler for this switch.
-
get_configured_switch()¶ Reconfigure switch.
-
hw_state= None¶ The physical hardware state of the switch. 1 = active, 0 = inactive. This is what the actual hardware is reporting and does not consider whether a switch is NC or NO.
-
remove_handler(callback, state=1, ms=0)¶ Remove switch handler for this switch.
-
state= None¶ The logical state of a switch. 1 = active, 0 = inactive. This takes into consideration the NC or NO settings for the switch.
-