self.machine.magnets.*¶
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class
mpf.devices.magnet.Magnet(*args, **kwargs)¶ Bases:
mpf.core.system_wide_device.SystemWideDeviceControls a playfield magnet in a pinball machine.
Accessing magnets in code
The device collection which contains the magnets in your machine is available via
self.machine.magnets. For example, to access one called “foo”, you would useself.machine.magnets.foo. You can also access magnets in dictionary form, e.g.self.machine.magnets['foo'].You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Magnets have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
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disable(**kwargs)¶ Disable magnet.
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enable(**kwargs)¶ Enable magnet.
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fling_ball(**kwargs)¶ Fling the grabbed ball.
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grab_ball(**kwargs)¶ Grab a ball.
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raise_config_error(msg, error_no, *, context=None)¶ Raise a ConfigFileError exception.
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release_ball(**kwargs)¶ Release the grabbed ball.
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reset(**kwargs)¶ Release ball and disable magnet.
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