self.machine.multiballs.*¶
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class
mpf.devices.multiball.Multiball(*args, **kwargs)¶ Bases:
mpf.core.system_wide_device.SystemWideDevice,mpf.core.mode_device.ModeDeviceMultiball device for MPF.
Accessing multiballs in code
The device collection which contains the multiballs in your machine is available via
self.machine.multiballs. For example, to access one called “foo”, you would useself.machine.multiballs.foo. You can also access multiballs in dictionary form, e.g.self.machine.multiballs['foo'].You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Multiballs have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
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add_a_ball(**kwargs)¶ Add a ball if multiball has started.
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disable(**kwargs)¶ Disable the multiball.
If the multiball is not enabled, it cannot start. Will not stop a running multiball.
Parameters: **kwargs – unused
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enable(**kwargs)¶ Enable the multiball.
If the multiball is not enabled, it cannot start.
Parameters: **kwargs – unused
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raise_config_error(msg, error_no, *, context=None)¶ Raise a ConfigFileError exception.
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reset(**kwargs)¶ Reset the multiball and disable it.
Parameters: **kwargs – unused
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start(**kwargs)¶ Start multiball.
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start_or_add_a_ball(**kwargs)¶ Start multiball or add a ball if multiball has started.
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stop(**kwargs)¶ Stop shoot again.
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