This documentation is for an unreleased version of MPF!
This is the developer documentation for MPF 0.54, which is the “dev” (next) release of MPF that is a work-in-progress. Use the “Read the Docs” link in the lower left corner to view the developer docs for the version of MPF you’re using.
An achievement group in a pinball machine.
It is tracked per player and can automatically restore state on the next ball.
Accessing achievement_groups in code
The device collection which contains the achievement_groups in your machine is available via
self.machine.achievement_groups. For example, to access one called “foo”, you would use
self.machine.achievement_groups.foo. You can also access achievement_groups in dictionary form, e.g.
You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Achievement_groups have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
Disable achievement group.
Enable achievement group.
Return enabled state.
Event handler for disable event.
Event handler for enable event.
Event handler for rotate_left event.
Event handler for rotate_right event.
Event handler for select_random_achievement event.
Event handler for start_selected event.
format_log_line(msg, context, error_no) → str¶
Return a formatted log line with log link and context.
Get the value of a placeholder.
Notify the group that one of its members has changed state.
raise_config_error(msg, error_no, *, context=None) → NoReturn¶
Raise a ConfigFileError exception.
Rotate to the left.
Rotate to the right.
Select a random achievement.
Start the currently selected achievement.
Subscribe to an attribute.