Warning
This documentation is for an unreleased version of MPF!
This is the developer documentation for MPF 0.54, which is the “dev” (next) release of MPF that is a work-in-progress. Use the “Read the Docs” link in the lower left corner to view the developer docs for the version of MPF you’re using.
self.machine.extra_balls.*¶
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class
mpf.devices.extra_ball.ExtraBall(*args, **kwargs)¶ Bases:
mpf.core.mode_device.ModeDeviceAn extra ball which can be awarded once per player.
Accessing extra_balls in code
The device collection which contains the extra_balls in your machine is available via
self.machine.extra_balls. For example, to access one called “foo”, you would useself.machine.extra_balls.foo. You can also access extra_balls in dictionary form, e.g.self.machine.extra_balls['foo'].You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.
Methods & Attributes
Extra_balls have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.
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award()¶ Award extra ball to player (if enabled).
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enable() → None¶ Enable handler.
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enabled¶ Return whether this extra ball group is enabled.
This takes into consideration the enabled setting plus the max balls per game setting.
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event_award(**kwargs)¶ Handle award control event.
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event_enable(**kwargs)¶ Event handler for enable event.
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event_light(**kwargs)¶ Handle light control event.
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format_log_line(msg, context, error_no) → str¶ Return a formatted log line with log link and context.
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get_placeholder_value(item)¶ Get the value of a placeholder.
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group¶ The ExtraBallGroup this ExtraBall belongs to, or None.
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is_ok_to_award() → bool¶ Check whether this extra ball can be awarded.
This method takes into consideration whether this extra ball is enabled, whether the
max_per_gamehas been exceeded, and, if this extra ball is a member of a group, whether the group is enabled and will allow an additional extra ball to be awarded.Returns True or False.
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is_ok_to_light() → bool¶ Check whether this extra ball can be lit.
This method takes into consideration whether this extra ball is enabled, and, if this extra ball is a member of a group, whether the group is enabled and will allow an additional extra ball to lit.
Returns True or False.
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light()¶ Light an extra ball for potential collection by the player.
Lighting an extra ball will immediately increase count against the
max_per_gamesetting, even if the extra ball is a member of a group that’s disabled or if the player never actually collects the extra ball.Note that this only really does anything if this extra ball is a member of a group.
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player¶ The current player
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raise_config_error(msg, error_no, *, context=None) → NoReturn¶ Raise a ConfigFileError exception.
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subscribe_attribute(item, machine)¶ Subscribe to an attribute.
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