Warning

This documentation is for an unreleased version of MPF!

This is the developer documentation for MPF 0.54, which is the “dev” (next) release of MPF that is a work-in-progress. Use the “Read the Docs” link in the lower left corner to view the developer docs for the version of MPF you’re using.

self.machine.multiball_locks.*

class mpf.devices.multiball_lock.MultiballLock(*args, **kwargs)

Bases: mpf.core.enable_disable_mixin.EnableDisableMixin, mpf.core.mode_device.ModeDevice

Ball lock device which locks balls for a multiball.

Accessing multiball_locks in code

The device collection which contains the multiball_locks in your machine is available via self.machine.multiball_locks. For example, to access one called “foo”, you would use self.machine.multiball_locks.foo. You can also access multiball_locks in dictionary form, e.g. self.machine.multiball_locks['foo'].

You can also get devices by tag or hardware number. See the DeviceCollection documentation for details.

Methods & Attributes

Multiball_locks have the following methods & attributes available. Note that methods & attributes inherited from base classes are not included here.

disable()

Disable device.

enable() → None

Enable device.

enabled

Return true if enabled.

event_disable(**kwargs)

Handle disable control event.

event_enable(**kwargs)

Handle enable control event.

event_reset_all_counts(**kwargs)

Event handler for reset_all_counts event.

event_reset_count_for_current_player(**kwargs)

Event handler for reset_count_for_current_player event.

format_log_line(msg, context, error_no) → str

Return a formatted log line with log link and context.

get_placeholder_value(item)

Get the value of a placeholder.

is_virtually_full

Return true if lock is full.

locked_balls

Return the number of locked balls for the current player.

persist_enabled

Return if enabled is persisted.

raise_config_error(msg, error_no, *, context=None) → NoReturn

Raise a ConfigFileError exception.

remaining_virtual_space_in_lock

Return the remaining capacity of the lock.

reset_all_counts()

Reset the locked balls for all players.

reset_count_for_current_player()

Reset the locked balls for the current player.

subscribe_attribute(item, machine)

Subscribe to an attribute.